![]() Get some item saves running on those magic weapons.Īnother thought, Nystuls magic aura the whole danged area. (L1, Disarm)įireballs, Lightning bolts especially. Pretty vicious unless the party is rolling deep in the high-magic weapon arsenal. There was a pretty low level spell that let you disarm people. I'm not sure I would grant their surprise ability if they aren't in a window normally? Slow would be a no-brainer, stinking clouds, grease (if you don't let spells effect your golems) etc?Īnother idea for concealment would be a nice Gypsy Wagon with stained glass windows big enough to hide the fellas in. ![]() Mending Scrolls seems like the order of the day to me, and stuff that lets the caster become a non-target (i.e. If you got two glass golems why bother doing anything but keeping them alive? There was another reverse of Nystuls magic aura floating around somewhere, maybe in a wizard compendium?Īll that assumes you let spells affect them that aren't in the text.ĭispel Magic loaded pretty much eliminates any number of shatter spells, potions, anything really. Maybe the W3 (Abjuration) special spell Immunity to Magical Blunt Weapons if you wanted to be a real meanie and are letting spells affect them? (Your call if you want it to even allow the golem to be the target of these though, normally golems are only affected by spells specifically called out in their description?) Your looking for mislead, non-detection type spells to conceal the magic. Illusion will be almost a requirement to conceal if they aren't hiding in a big stained glass window but strolling about. If I was setting this up I would keep the following in mind: Here is an especially apt example of what I have in mind. In addition, they regenerate 1 hit point per round when in an area of direct sunlight (or its equivalent). Further, a shatter spell directed at them weakens them so that all subsequent melee attacks have a percentage chance equal to twice the number of points of damage inflicted of instantly slaying the creature.Īnyone casting a mending spell on one of these creatures instantly restores it to full hit points. Any blunt weapon capable of striking them (that is, a magical weapon of +2 or better) inflicts double damage. Glass golems are the most fragile of any type of golem. Any object or being (friend or foe) within 25 feet of the golem must roll as if they had been struck by a wizard’s prismatic spray spell (see the AD&D 2e Player’s Handbook). Once every three rounds, the golem can unleash a prismatic spray spell from its body that fans out in all directions. Each blow that lands delivers 2d12 points of damage. Once combat is joined, the stained glass figure (which always has the shape of a knight) strikes with its sword. If its victims have no reason to suspect that it lurks in a given window, they suffer a -3 on their surprise roll when the creature makes its presence known. ![]() If moving through a lighted area, they strobe and flicker as the light striking them is broken into its component hues.Ĭombat: When the stained glass golem attacks, it often has the advantage of surprise. When they move, however, they are said to produce a tinkling sound like that made by delicate crystal wind chimes. Glass golems, like most others, never speak or communicate in any way. Thus, it usually acts as the guardian of a given location – often a church or shrine. Built in the form of a stained glass knight, the creature is often built into a window fashioned from such glass. The glass golem is very nearly a work of art. * (When it comes to spell recommendations, the lower the spell level the better.) Aside from spell turning (useful for bouncing back shatter) and stoneskin (proof against blunt weaponry among others), what other spells * can the mage use to reduce this golem's intrinsic weaknesses? Is silence proof against shatter? How strong is the magical aura projected by a golem? I know there is a spell that conceals the magical presence of something - objects, beings or both - but I cannot for the life of me recall its name.ģ. Would some sort of illusion magic * be needed?Ģ. What sort of concealment can I expect from bog-standard hooded robes? This specific golem isn't precisely two-dimensional, but it is close enough. Also, he takes steps to ensure that their flaws aren't usually exploited.ġ. While out and about, he keeps the identity of these constructs a secret to avoid drawing attention to himself while simultaneously maintaining the element of surprise. In my campaign, the PCs are going to cross paths with a mage accompanied by two glass golems.
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